David has seven years experience as a game writer, designer, and producer. He is currently designing for an unannounced mobile strategy game, writing for SKALD: Against the Black Priory, writing and bizdev for Metamovie, and writing and narrative design for an unannounced branching rocket building game. In 2018 he contributed narrative, design, and production for DwarfCorp, a mix between Minecraft, Dungeon Keeper, and DwarfFortress. In 2017 he contributed writing and editing to a lost phone game called Simulacra, which won the Best Mobile Game Indie Prize at Casual Connect 2018. One of his lines in Simulacra went on to become a fairly beloved meme in the fan community as well. Lastly he has contributed writing to the cult horror hit Albino Lullaby. Aside from those, his career is filled with games of many flavors, of which you can learn some about on this very website.
David has some degrees and such. He has one from Florida State University for writing, but he’s also got about seven years of Theatre training from Dreyfoos School of the Arts. He’s written various kinds of freelance things (radio, marketing, adcopy)for about eight years before he started writing games, and learned most of his game design knowledge through the indie world – the Boston scene being the bedrock from which his knowledge is built upon.
David does a lot of things. If it’s writing or design or production or anything in between those, he’s probably done it a bit at the least. He’s been called: Creative Director, Lead Writer, Story Consultant, Production, Contributing Writer, Narrative Designer, Game Designer, and probably some other things too.
To see David’s current and past projects, awards, and skills, visit the CV page. To not see it, do something else entirely.